Within 10 months after its release in 2016, over 6,000 users both domestically and internationally either downloaded the game or bought it in disc form. Some even bought high-end virtual reality (VR) headsets just to play the 3000 yen ($27) game, according to the the VR company.
"Sex requires interaction, and compared to 2D games, virtual reality technology is more interactive as it gives users a totally immersive experience. Therefore, I think adult content can be a key driving force (to push virtual reality into the mainstream)," says VRJCC head Ryosuke Kawado.
"Before releasing our game (Virtual Reality Girlfriend) exclusively in virtual reality, we didn't think it would sell well. But actually sales was much higher than we expected and was almost triple our forecast," says Naoyuki Otsuru, virtual reality game developer for the adult entertainment company Illusion.